FNTD2 Charts

Last updated - 11/3/25

Here you can find, the best units, Passive information and more!

(more to be added soon)

Please report any mistakes or change suggestions in our discord server (click).

Notes: The text represent base stats and fully maxed stats (base/maxed). Some Passives are not accounted due to bugs or circumstantial DPS.

WARNING!!!!

The Overall Chart is NOT up-to-date due to bugs. The Chart will be updated once Units are fixed.

Use the TierLists page for unit rankings.

Passives

  • 1. Purple Guy:

    [Soul Absorbtion]: [Passive] (Accounted in DPS) Every enemy that this unit kills increases its damage by 0.1% [25% max buff].

    [Endo Summon]: [Passive] (Accounted in DPS) This unit doesn't attack instead summons an Endo on the track on its CD with health equal to 100% of his damage (currently is every 12s). Every 3rd summon, it will instead summon a Gun Endo which shoots enemies as it walks down the track doing 40% of this units current damage per shot (Single Target) and has 65% of this units current damage as health.

    [Salvage]: [Active Ability] [Unlocked at max upgrade 9] (Not in DPS) Sacrifices a chosen unit, then places a (Single Target) turret that has 75% of that units max upgraded damage and matches that upgrades cooldown. Additionally removes a placement from that unit. [1 usage limit per placement].

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  • 2. Withered Freddy:

    [Armor Piercing Rounds]: [Passive] (Not in DPS) This unit's attacks ignore armor damage resistance.

    [Mode Swap] [Active Ability] (Not in DPS) Changes this unit's attack AOE and Passive between Focused Fire and Faz-Metal-Jacket.

    [Faz-Metal-Jacket]: (Accounted in DPS) Every second shot applies burn for 1s, dealing 10% of this unit's current damage. (Cone AOE)

    [Focused Fire]: (Not in DPS)  For every second that the unit targets the same enemy increase RNG by 3% (up to 35%). (Circle AOE).

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  • 3. Withered Bonnie:

    [Critical Overdrive]: [Passive] [upgrade 0-2] (Accounted in DPS) Every 4th attack this unit crits for double damage. 

    [Charged Laser]: [Passive] [upgrade 3-5] (Accounted in DPS) Every 5 seconds this unit will damage enemies around its target for 100% (equal) of its damage (this is another attack, not double damage).

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  • 4. Endo 02:

    [Engineer]: [Passive] (Accounted in DPS) This unit places turrets that do Single Target attacks equal to this units damage and CD. Places a turret every 15s, turrets last 60s. Maximum of 3 turrets per Endo 02 placed. [Places somewhere randomly within range]

    [Parts and Service]: [Passive] (Accounted in DPS) Every enemy this unit kills (last hit required, turrets count for last hits) increases this unit's damage by 0.5%. [30% max buff]

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  • 5. Shadow Freddy:

    [Corrosion]: [Passive] (Not in DPS) Attacks reduce armor damage resistance for 5s by 5% per hit, up to 70%.

    [Energy Siphon]: [Passive] (Not in DPS) This unit's range increases by 2% for each upgrade performed within its range. [30% max buff]

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  • 6. Withered Foxy:

    [Memento Mori]: [Passive] (Accounted in DPS) For every second that this unit doesn't attack, increases their damage & range by 1% up to a max of 30%. If this unit attacks before the buff reaches 30%, resets the buff after attacking. If this unit reaches 30% buff before attacking, they hold onto the buff for 45s after attacking.

    [Sword Lunge]: [Passive] (Accounted in DPS) When this unit first hits an enemy does 30% bonus damage then applies a bleed dealing 30% damage over 2 seconds. [15% DMG/Tick].

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  • 7. Mangle:

    [Amalgamation]: [Passive] (Bugged) This unit has 3 different attacks that it cycles through while attacking. Every 3rd attack, it will cycle to the next attack. Attack 1: Light Cannon (Circle AOE), Attack 2: Flamethrower (Cone AOE), Attack 3: Bite (Single Target)

    [Take Apart & Put Together] [Passive] (Accounted in DPS) This unit's other head will attack enemies within 40% range dealing small Circle AoE damage. Enemies hit by this attack are inflicted with bleed for 3s dealing 40% of this unit's current damage [13.3% DMG per tick].

    [Radio Static] [Passive] When an enemy is within 50% of this unit's range for more than 6 seconds, this unit stuns the enemy for 0.75s. [10s stun CD per enemy]

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  • 8. Golden Freddy:

    [Vengeful Spirit]: [Passive] (Accounted in DPS) Every 20s (15s), this hero's damage and range doubles, and CD halves, for 5s.

    [Restless Soul]: [Passive] [upgrade 5+] (Not in DPS) Every wave this hero receives a 2% damage boost. In endless modes, this boost is reduced to 0.8%. [100% max buff].

    [It's Me!]: [Passive] [upgrade 12+] (Not in DPS) Every 30s this hero stuns all enemies in range (full map* bug) for 2s. While stunned, enemies take 20% more damage (20% Wither).

    [The One You Should Not Have Killed.]: [Active Ability] [upgrade 18+] (Not in DPS) Upon activation, this hero deals damage to all enemies on the track for 50% of its current damage. [30s Local CD].


Passives

  • 1. Party Glock Freddy

    [Celebration]: [Passive] (Accounted in DPS) Every 60s (30s) this unit enters a Party Time mode for 30s gaining 30% damage reducing SPA (CD) by 15% and increasing range by 25%. 

    [Party Poppers]: [Passive] (Accounted in DPS) Every 15 seconds, spawns in 2 Party Poppers anywhere in this units range that aim at the enemy currently being targeted by the unit. Party Poppers deal 120% (+20%) of this unit current damage in a 70° cone AOE.

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  • 2. Undead Chica

    [This passive is not stated ingame]: [Passive] (Accounted in DPS) Every 12(ish) seconds this unit summons an Undead Cupcake dealing equal her current damage (currently summons are bugged making it deal WAY more DPS than it should, 350-400).

    [Overwhelming Horde]: [Passive] (Accounted in DPS) For each Undead Cupcake (Undead Chica's summon) on the field, increases this units damage by 1% (up to 10%).

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  • 3. Paperpals

    [Papercuts]: [Passive] (Accounted in DPS) Attacks apply bleed for 1s dealing 5% of this units current damage.

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  • 4. Toy Freddy

    [Faz-Shotgun] [Passive] (Average accounted in DPS) Does extra damage based on enemy distance from this unit. 120% damage in 20% range, 110% damage in 40% range, 100% damage in 60% range, 90% damage in 80% range, 80% damage in 100% range.

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  • 5. JJ

    [Megalonaniac] [Passive] (Boost not accounted) For every enemy killed in this units range gain 0.1% range. 10% max buff

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  • 6. Freddy

    [Mic Toss] [Passive] (Accounted in DPS) Every 5 attacks this unit throws its microphone applying bleed for 1s dealing 10% of this units current damage.

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  • 7. Bonnie

    [Guitar Solo] (Accounted in DPS) Every 10s (5s) this unit provides himself a 10% damage boost for 5s.

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  • 8. Chica

    [Flaming Cupcake] [Passive] (Accounted in DPS) Every 5 attacks this unit’s cupcake will apply burn for 1s dealing 10% of her current damage.